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本文實(shí)例講述了Android7.0開(kāi)發(fā)實(shí)現(xiàn)Launcher3去掉應(yīng)用抽屜的方法。分享給大家供大家參考,具體如下:
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年初做過(guò)一個(gè)項(xiàng)目,有一個(gè)需求就是需要將桌面變?yōu)閱螌硬恍枰?jí)菜單。最近幾次有小伙伴有這個(gè)問(wèn)我這個(gè)解決辦法。現(xiàn)在我將分享給大家。
先上效果圖:
功能分解
1. 去除Allapp鍵,調(diào)整HotSeat布局
2. 將所有應(yīng)用擺在launcher第一層
3. 去掉長(zhǎng)按時(shí)刪除選項(xiàng)
解決方案
一、設(shè)置總開(kāi)關(guān)
按照6.0 Launcher3 的模式,添加一個(gè)開(kāi)關(guān),控制是否去掉抽屜。
LauncherAppState類:單例模式,主要在啟動(dòng)的時(shí)候用,他初始化了一些對(duì)象,并且注冊(cè)了廣播監(jiān)聽(tīng)器和ContentObserver。為了能靈活切換模式,在此類中添加靜態(tài)開(kāi)關(guān)。
Launcher3\src\com\android\launcher3\LauncherAppState.java:
public static boolean isDisableAllApps() { // Returns false on non-dogfood builds. return android.os.SystemProperties.get("ro.wind.launcher3.ishome2","0").equals("1"); }
二、Allapp鍵的加載
在HotSeat里面去掉Allapp鍵的加載 ,屏蔽isAllAppsButtonRank()占用allapp位置。
1) 不再占用allapp位置
2) 在加載Workspace時(shí),會(huì)留出HotSeat的第三個(gè)位置給allapp按鈕,若不取消該位置的占用,在HotSeat加載時(shí)會(huì)留出空位。HotSeat的初始化在HotSeat.java中
Launcher3\src\com\android\launcher3\HotSeat.java –>isAllAppsButtonRank():
public boolean isAllAppsButtonRank(int rank) { //添加 @{ if (LauncherAppState.isDisableAllApps()) { return false; } //添加 @} return rank == mAllAppsButtonRank; }
3) Home2沒(méi)有抽屜,所以不需要allapp按鈕。在HotSeat里面去掉Allapp鍵的加載,在HotSeat.java 的void resetLayout()中初始化HotSeat布局。在Home2時(shí)停止加載Allapp按鈕。
Launcher3\src\com\android\launcher3\HotSeat.java –>resetLayout():
void resetLayout() { mContent.removeAllViewsInLayout(); //添加 @{ if(LauncherAppState.isDisableAllApps()){ //添加 }@ // Add the Apps button Context context = getContext(); LayoutInflater inflater = LayoutInflater.from(context); TextView allAppsButton = (TextView) inflater.inflate(R.layout.all_apps_button, mContent, false); Drawable d = context.getResources().getDrawable(R.drawable.all_apps_button_icon); mLauncher.resizeIconDrawable(d); allAppsButton.setCompoundDrawables(null, d, null, null); allAppsButton.setContentDescription(context.getString(R.string.all_apps_button_label)); allAppsButton.setOnKeyListener(new HotseatIconKeyEventListener()); if (mLauncher != null) { mLauncher.setAllAppsButton(allAppsButton); allAppsButton.setOnTouchListener(mLauncher.getHapticFeedbackTouchListener()); allAppsButton.setOnClickListener(mLauncher); allAppsButton.setOnLongClickListener(mLauncher); allAppsButton.setOnFocusChangeListener(mLauncher.mFocusHandler); } // Note: We do this to ensure that the hotseat is always laid out in the orientation of // the hotseat in order regardless of which orientation they were added int x = getCellXFromOrder(mAllAppsButtonRank); int y = getCellYFromOrder(mAllAppsButtonRank); CellLayout.LayoutParams lp = new CellLayout.LayoutParams(x,y,1,1); lp.canReorder = false; mContent.addViewToCellLayout(allAppsButton, -1, allAppsButton.getId(), lp, true); } }//別漏了這里的 }
三、數(shù)據(jù)初始化類中更改HotSeat布局
InvariantDeviceProfile.java Launcher3進(jìn)行布局初始化的一個(gè)類。
在有allapp按鈕時(shí)HotSeat里Hotseat圖標(biāo)數(shù)量為五個(gè),沒(méi)有allapp按鈕時(shí)Hotseat圖標(biāo)數(shù)量應(yīng)為四個(gè)。
Launcher3\src\com\android\launcher3\InvariantDeviceProfile.java:
1)先加個(gè)宏控
//添加 @{ private boolean hasDA = LauncherAppState.isDisableAllApps(); //添加 }@
2)去掉抽屜時(shí),HotSeat的格數(shù)為四格,所以不能拋出異常。 ( numHotseatIcons 為偶時(shí)不拋異常)
InvariantDeviceProfile( ):
InvariantDeviceProfile(String n, float w, float h, int r, int c, int fr, int fc, int maapc, // Ensure that we have an odd number of hotseat items (since we need to place all apps) if (hs % 2 == 0&& !hasDA) {// 在無(wú)抽屜情況下不拋異常 throw new RuntimeException("All Device Profiles must have an odd number of hotseat spaces"); } name = n; ... ... }
3)去掉抽屜的情況下加載不同的布局
getPredefinedDeviceProfiles() :
ArrayListgetPredefinedDeviceProfiles() { ArrayList predefinedDeviceProfiles = new ArrayList<>(); // width, height, #rows, #columns, #folder rows, #folder columns, // iconSize, iconTextSize, #hotseat, #hotseatIconSize, defaultLayoutId. predefinedDeviceProfiles.add(new InvariantDeviceProfile("Super Short Stubby", 255, 300, 2, 3, 2, 3, 3, 48, 13, 3, 48, R.xml.default_workspace_4x4)); predefinedDeviceProfiles.add(new InvariantDeviceProfile("Shorter Stubby", 255, 400, 3, 3, 3, 3, 3, 48, 13, 3, 48, R.xml.default_workspace_4x4)); predefinedDeviceProfiles.add(new InvariantDeviceProfile("Short Stubby", 275, 420, 3, 4, 3, 4, 4, 48, 13, (hasDA ? 4 : 5), 48, (hasDA ? R.xml.default_workspace_4x4_no_all_apps : R.xml.default_workspace_4x4 ))); predefinedDeviceProfiles.add(new InvariantDeviceProfile("Stubby", 255, 450, 3, 4, 3, 4, 4, 48, 13, (hasDA ? 4 : 5), 48, (hasDA ? R.xml.default_workspace_4x4_no_all_apps : R.xml.default_workspace_4x4 ))); predefinedDeviceProfiles.add(new InvariantDeviceProfile("Nexus S", 296, 491.33f, 4, 4, 4, 4, 4, 48, 13,(hasDA ? 4 : 5), 48, (hasDA ? R.xml.default_workspace_4x4_no_all_apps : R.xml.default_workspace_4x4 ))); predefinedDeviceProfiles.add(new InvariantDeviceProfile("Nexus 4", 335, 567, 4, 4, 4, 4, 4, DEFAULT_ICON_SIZE_DP, 13, (hasDA ? 4 : 5), 56, (hasDA ? R.xml.default_workspace_4x4_no_all_apps : R.xml.default_workspace_4x4 ))); predefinedDeviceProfiles.add(new InvariantDeviceProfile("Nexus 5", 359, 567, 4, 4, 4, 4, 4, DEFAULT_ICON_SIZE_DP, 13,(hasDA ? 4 : 5), 56, (hasDA ? R.xml.default_workspace_4x4_no_all_apps : R.xml.default_workspace_4x4 ))); predefinedDeviceProfiles.add(new InvariantDeviceProfile("Large Phone", 406, 694, 5, 5, 4, 4, 4, 64, 14.4f, 5, 56, R.xml.default_workspace_5x5)); // The tablet profile is odd in that the landscape orientation // also includes the nav bar on the side predefinedDeviceProfiles.add(new InvariantDeviceProfile("Nexus 7", 575, 904, 5, 6, 4, 5, 4, 72, 14.4f, 7, 60, R.xml.default_workspace_5x6)); // Larger tablet profiles always have system bars on the top & bottom predefinedDeviceProfiles.add(new InvariantDeviceProfile("Nexus 10", 727, 1207, 5, 6, 4, 5, 4, 76, 14.4f, 7, 64, R.xml.default_workspace_5x6)); predefinedDeviceProfiles.add(new InvariantDeviceProfile("20-inch Tablet", 1527, 2527, 7, 7, 6, 6, 4, 100, 20, 7, 72, R.xml.default_workspace_4x4)); return predefinedDeviceProfiles; }
5)記得改下 dw_phone_hotseat.xml 的布局 ,因?yàn)镠otseat只有5格了。
四、將所有應(yīng)用放在第一層
launcher3加載流程:進(jìn)入 LauncherApplication -> LauncherAppState -> 進(jìn)行初始化環(huán)境(通過(guò)傳遞sContext)。進(jìn)行事件監(jiān)聽(tīng)&&初始化一些環(huán)境。例如:橫豎屏、當(dāng)局語(yǔ)言、像素密度、小部件和快捷圖標(biāo)數(shù)據(jù)庫(kù)操作對(duì)象、應(yīng)用圖標(biāo)緩存對(duì)象、初始化LauncherMode等。在初始化過(guò)后,從Launcher的Oncreate方法入手。mModel.startLoader(mWorkspace.getRestorePage());里加載數(shù)據(jù) 。在加載完成所有快捷方式后將其余為加載完的應(yīng)用布局在第一層。
1) 成所有快捷方式后將其余為加載完的應(yīng)用布局在第一層。
Launcher3\src\com\android\launcher3\LauncherModel.java:
LauncherModel$LoaderTask –> run():
public void run() { ... ... // Optimize for end-user experience: if the Launcher is up and // running with the // All Apps interface in the foreground, load All Apps first. Otherwise, load the // workspace first (default). keep_running: { if (DEBUG_LOADERS) Log.d(TAG, "step 1: loading workspace"); loadAndBindWorkspace(); if (mStopped) { LauncherLog.i(TAG, "LoadTask break in the middle, this = " + this); break keep_running; } waitForIdle(); // second step if (DEBUG_LOADERS) Log.d(TAG, "step 2: loading all apps"); loadAndBindAllApps(); //添加 @{ if (LauncherAppState.isDisableAllApps()) { verifyApplications(); } //添加 }@ } // Clear out this reference, otherwise we end up holding it until all of the // callback runnables are done. ... ... }
添加verifyApplications():
private void verifyApplications() { final Context context = mApp.getContext(); // Cross reference all the applications in our apps list with items in the workspace ArrayListtmpInfos; ArrayList added = new ArrayList (); synchronized (sBgLock) { for (AppInfo app : mBgAllAppsList.data) { tmpInfos = getItemInfoForComponentName(app.componentName, app.user); if (tmpInfos.isEmpty()) { // We are missing an application icon, so add this to the workspace added.add(app); // This is a rare event, so lets log it Log.e(TAG, "Missing Application on load: " + app); } } } if (!added.isEmpty()) { addAndBindAddedWorkspaceItems(context, added);//7.0 雖然去掉了去抽屜的代碼,但留了這個(gè)方法給我們。 } }
五、有新應(yīng)用添加時(shí)更新Workspace
當(dāng)安裝新應(yīng)用時(shí),我們需要對(duì)左面更新,保證安裝的應(yīng)用添加在第一層上。
Launcher3\src\com\android\launcher3\LauncherModel.java:
LauncherModel$PackageUpdatedTask –> run():
public void run() { if (!mHasLoaderCompletedOnce) { // Loader has not yet run. return; } final Context context = mApp.getContext(); ... ... if (added != null) { // 添加 @{ if(LauncherAppState.isDisableAllApps()){ final ArrayListaddedInfos = new ArrayList (added); addAndBindAddedWorkspaceItems(context, addedInfos); }else{ // 添加 }@ addAppsToAllApps(context, added); } for (AppInfo ai : added) { addedOrUpdatedApps.put(ai.componentName, ai); } } ... ... }
六、去掉長(zhǎng)按時(shí)的刪除選項(xiàng)
長(zhǎng)按時(shí),不該有刪除選項(xiàng) 。
DeleteDropTarget.java: 中更改長(zhǎng)按時(shí)的監(jiān)聽(tīng),開(kāi)始時(shí)直接屏蔽刪除按鈕,后來(lái)發(fā)現(xiàn)應(yīng)用自身發(fā)出的快捷方式無(wú)法刪除 所以做了如下處理。
Launcher3\src\com\android\launcher3\DeleteDropTarget.java –>supportsDrop():
public static boolean supportsDrop(Object info) { //添加 @{ if (LauncherAppState.isDisableAllApps()) { if (info instanceof ShortcutInfo) { ShortcutInfo item = (ShortcutInfo) info; return item.itemType != LauncherSettings.BaseLauncherColumns.ITEM_TYPE_APPLICATION; } return info instanceof LauncherAppWidgetInfo; } //添加 }@ return (info instanceof ShortcutInfo) || (info instanceof LauncherAppWidgetInfo) || (info instanceof FolderInfo); }
寫在最后
到此,Launcher3去掉應(yīng)用抽屜的改動(dòng)已經(jīng)完成。還有很多我們需要去美化的,就比如HotSeat布局自適應(yīng)等。
更多關(guān)于Android相關(guān)內(nèi)容感興趣的讀者可查看本站專題:《Android窗口相關(guān)操作技巧總結(jié)》、《Android開(kāi)發(fā)入門與進(jìn)階教程》、《Android調(diào)試技巧與常見(jiàn)問(wèn)題解決方法匯總》、《Android基本組件用法總結(jié)》、《Android視圖View技巧總結(jié)》、《Android布局layout技巧總結(jié)》及《Android控件用法總結(jié)》
希望本文所述對(duì)大家Android程序設(shè)計(jì)有所幫助。
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